Update 0.9.2!


Apologies for the lengthy update log. Version 0.9.2 is now live!

Changelog:

    • Two new scenes featuring Kara and Yumiko have been added as promised.
    • The entire sandbox framework has been implemented, although many features are still under development. It's now ready to have information added to its framework.
    • All fight scenes have been redesigned. Now, there are no more sprites; instead, the entire fighting process is depicted through scenes. We've introduced 148 new scenes dedicated solely to fighting, and the improvement is significant, I assure you!
    • If you didn't choose Kara or Keren to give a ride to in the prologue, you can now do so in sandbox mode with a new scene, rather than using the old one. (We had to create new scenes due to the scars!)
    • Additionally, if you missed the Mori diner scene in the prologue, you can now experience it again in the sandbox during Chapter 1 with an entirely new scene.
    • Keren's first scene has been remade as well. We are slowly remaking everything that we found to be weird or too clipped, aiming for a better aesthetic in scenes. Now that we have more experience with game design, we're confident in enhancing the overall experience.
  1. ]Current Features in the Sandbox:
    • You can train at the gym and with Gogo. We've added four new skills, and you can learn them from her.
    • You can train and upgrade your gun at the gun shop.
    • You can work at the school and the Loophole nightclub.
    • We've added 28 random sex encounters, which can be used to skip the day if needed, especially on Sundays when you can't work. These scenes are relatively short, serving as a sexy way to skip the day. They do not involve the main cast and will not count toward the total number of characters (24 girls, 2 femboys, 2 futas) we're currently working with.
    • Among the upcoming 4 new characters(to complete 28 girls, our promise), one will be a shifter Neko.
  2. Planned for the Next Version:
    • Two more events for Kara and Yumiko.
    • Introduction of new characters, such as Mikaella and others currently in development but not yet featured in the game.
    • Incorporating random fighting encounters throughout the city, as the organization continues to hunt down the Pandora family and their friends.
  3. Long-Term Plans:
    • I have some exciting news to share with you!
    • Additionally, we've acquired the license to create a game based on a very famous and thrilling European tabletop role-playing game called "Songs of Loss." When we finish "Family Trouble," which is planned for the end of this year if we maintain our current pace, the game will feature dual protagonists: a brother and a sister striving to survive in this world. We'll continue to utilize Second Life as the graphical engine, as we have done with "Family Trouble."

Files

Family trouble 0.9.3
External
43 days ago
Family trouble 0.9.3
External
43 days ago
Family trouble 0.9.3
External
43 days ago

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